Counter Strike : Global Offensive

Counter-Strike: Global Offensive (CS:GO) is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the Counter-Strike series and was released for Microsoft WindowsOS XXbox 360, and PlayStation 3 in August 2012, with the Linux version released in September 2014. The game pits two teams against each other: the Terrorists and the Counter-Terrorists. Both sides are tasked with eliminating the other while also completing separate objectives, the Terrorists, depending on the game mode, must either plant the bomb or defend the hostages, while the Counter-Terrorists must either prevent the bomb from being planted, defuse the bomb, or rescue the hostages. There are eight game modes, all of which have distinct characteristics specific to that mode.

Global Offensive has matchmaking support that allows players to play on dedicated Valve servers, as well as allowing members of the community to host their own servers with custom maps and game modes. Global Offensive has a competitive scene, with Valve-sponsored tournaments being the premier competitive events for the game. Global Offensive received positive reviews from critics. The game was praised for its overall gameplay and faithfulness to the previous iterations in the series. Some of the early features were criticized, and while the console versions received positive reviews, reviewers believed there were obvious differences between the console and PC versions of the game.

Gameplay

Global Offensive, like prior games in the Counter-Strike series, is an objective-based, multiplayer first-person shooter. Two opposing teams, known as the Terrorists and the Counter Terrorists, compete in game modes to complete objectives, such as securing a location to plant or defuse a bomb and rescuing or guarding hostages. At the end of each round, players are rewarded based on their individual performance with in-game currency to spend on more powerful weapons in subsequent rounds. Winning rounds results in more money than losing, and completing objectives such as killing enemy players gives cash bonuses. Uncooperative actions, such as killing teammates, results in a penalty.

An in-progress match on Dust II, in which the player is using an AK-47

There are five categories of purchasable weapons, four being guns and the final being utilities: riflessub-machine guns (SMGs), heavy, pistols, and grenades. All guns have different stats and all grenade types have different in-game effects. The hand grenade deals damage in a small radius, the smoke grenade temporarily places a smoke screen, the decoy grenade emulates the player’s primary gun, the flashbang temporarily blinds players who look at it explode, and the Molotov cocktail and Incendiary Grenade set a small radius of the map on fire for a short period of time. Alongside all of these weapons, the Zeus x27, a taser, can also be purchased.

Global Offensive contains eight main game modes: Competitive, Casual, Deathmatch, Arms Race, Demolition, Wingman, Flying Scoutsman, and Weapons Course. Competitive mode pits competitive players against each other in two teams of five and roughly 45-minute matches.The Casual and Deathmatch modes are less serious than the Competitive modes, and do not register friendly fire against or collision with other players on the player’s team. Both are primarily used for practice. Arms Race mode is similar to the “Gun Game” mod for other games in the series. It consists of players racing to upgrade their guns via killing enemies. Demolition mode is again like the “Gun Game” mod though players are able to plant and defuse the bomb too, and only receive a gun upgrade at the start of the round if they killed an enemy the last round. Wingman is a two-on-two bomb defusal game-mode taking place over fifteen rounds. It is similar to Competitive in the sense that players are paired based on their skill levels. Flying Scoutsman is a low-gravity mode in which players are equipped only with a SSG 08 and a knife. The Flying Scoutsman, Demolition, and Arms Race game modes are placed in the War Games tab. The Weapons Course is an offline practice mode designed to help new players learn how to use grenades and guns, and learning how to defuse and plant the bomb. Apart from the Weapons Course, all seven other game modes can be played online or offline.

Matchmaking is supported for all online game modes and is managed through the Steam software, and runs Valve Anti-Cheat to prevent cheating. In the competitive modes, players are encouraged to act more cautiously in Global Offensive than in most other multiplayer games due to the inability to respawn once killed. When playing competitively, each player has a specific rank based on their skill level and is paired up with players of around the same skill level. Another form of matchmaking, known as “Prime”, permits matches to be played only with other users with the Prime feature which results in more equal matches as there are fewer “smurfs“. 

The PC version of Global Offensive supports private dedicated servers that players may connect to through the community server menu in-game. These servers may be heavily modified and can drastically differ from the base game modes. There have been many community made mods for the game, one of the more popular ones being known as “kz”, a mod which allows players to complete obstacle courses that require advanced strafing and jumping techniques.

Over time, the community developed strategies for competitive play. When trying to capture a site, a common strategy used is called “rushing”. Rushing is when a player or group of players move into a choke-point on the map as fast as possible. This strategy is used commonly when one of the teams is running an “eco”. An eco occurs when a team has a lack of money to buy weapons, utility, or armor, forcing the team to be left with minimal rifles and little utility. “Eco” rounds are those in which a team will buy very few or no guns in order to save money for future rounds. Occasionally, when a team is low on money, the opposition will purchase “anti-eco” weapons which perform well at close range to prevent casualties and financial bonuses. Rushing is also used if there is a lack of time on the clock and the bomb needs to be planted or defused in an act of desperation. Another common strategy for taking a site is using predetermined smoke grenades and flash bangs to hinder enemies’ sight.

Global Offensive saw the introduction of new weapons and equipment not seen in previous installments, most notably the firebomb for each side (referred to as a Molotov on the Terrorist side and as an Incendiary Grenade on the Counter-Terrorist side). These temporarily cover a small area in fire, dealing damage to anyone passing through. Global Offensive also saw the introduction of a range of new guns, including shotguns, pistols and sub-machine guns, along with a taser. Two new game modes, Arms Race and Demolition, both based on mods for previous iterations in the series, were added alongside a total of eight new maps for said game modes. Global Offensive saw the removal of features seen in previous iterations of the series. The ability to freely explore the map when dead was removed from many modes, though server hosts are able to change this setting. The unsilenced USP and the MP5 were replaced by other guns. The tactical shield was also removed. The concept of sprays were not present in the game until the addition of consumable items called graffiti.

Development and release

There were plans for cross-platform multiplayer between Windows, OS X, Linux, and PlayStation 3 players, but was ultimately limited to include only the PC versions because of the difference in update frequency between the systems. On August 21, 2012, the official version was released on all platforms besides Linux, which would not be released until September 23.Counter-Strike: Global Offensive is the sequel to the popular first-person shooter Counter-Strike: Source, developed by Valve Corporation. Global Offensives development began when Hidden Path Entertainment attempted to port Counter-Strike: Source onto video game consoles, prior to the end of their lifespan. During the development, Valve saw the opportunity to turn the port into a full game and expand on the predecessor’s gameplay. Global Offensive began development in March 2010, and was revealed to the public on August 12, 2011. The closed beta started on November 30, 2011, and was initially restricted to around ten thousand people who received a key at events intended to showcase Global Offensive. After issues such as client and server stability were addressed, the beta was opened up to progressively more people, and at E3 2012, Valve announced that Global Offensive would be released on August 21, 2012, with the open beta starting roughly a month before that. Before the public beta, Valve invited professional Counter-Strike players to play-test the game and give feedback.

Fortnite

Fortnite is a 2017 online game developed by Epic Games which has been released as different software packages featuring different game modes that otherwise share the same general gameplay and game engine. The game modes include Fortnite: Save the World, a cooperative shootersurvival game for up to four players to fight off zombie-like husks and defend objects with fortifications they can build, and Fortnite Battle Royale, a free-to-play battle royale game where up to 100 players fight in increasingly-smaller spaces to be the last person standing. Both game modes were released in 2017 as early access titles; Save the World is available only for Microsoft WindowsmacOSPlayStation 4, and Xbox One, while Battle Royale has been released for those platforms, Nintendo Switch, and iOSdevices  with Android support expected in mid-2018.

While both games have been successful for Epic Games, Fortnite Battle Royale became a resounding success, drawing in more than 125 million players in less than a year, and earning hundreds of millions of dollars per month, and since has been a cultural phenomenon.

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Game Modes

Currently, Fortnite is distributed as two different games, though each game uses the same engine and has similar graphics, art assets, and game mechanics.

  • Fortnite: Save the World is designed as player-versus-environment game, featuring four players cooperating towards a common objective on various missions. The game is set after a fluke storm appears across Earth, causing 98% of the population to disappear and the survivors to be attacked by zombie-like “husks”. The players take the role of commanders of home base shelters, collecting resources, saving survivors, and defending equipment that help to either collect data on the storm or to push back the storm. From missions, players are awarded a number of in-game items, which include hero characters, weapon and trap schematics, and survivors, all which can be leveled up through gained experience to improve their attributes.

  • Fortnite Battle Royale is a player-versus-player battle royale game for up to 100 players, playing alone or in squads of two or four. Players airdrop from a “Battle Bus” that crosses the game’s map without any weapons. When they land, they must scavenge for weapons, items, and resources, avoiding being killed while attacking other players. Over the course of a round, the safe area of the map shrinks down in size due to an incoming storm; players outside that safe area take damage and can be killed. This forces remaining players into tighter spaces and encourages player encounters. The last player or squad alive is the winner.

Both game modes give the ability to player to use a pickax to knock down existing structures on the map to collect basic resources (wood, brick, and steel), from then which they can build pieces of fortification, such as walls, floors, and stairs. Such fortification pieces can be edited to include other features such as windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within “Save the World” this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In “Battle Royale”, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe.

Both game modes are set to be free-to-play titles, though presently, “Save the World” is in early access and requires purchase to play. Both games are monetized through the use of V-Bucks, in-game currency that can also be earned only through “Save the World”. V-Bucks in “Save the World” can be used to buy pinatas shaped like llamas to gain a random selection of items. In “Battle Royale”, V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game’s Battle Pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a “Battle Royale” season.

Development

Fortnite: Save the World

Fortnite began from an internal game jam at Epic Games following the publishing of Gears of War 3 around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like Minecraft and Terraria, and shooter games arose, leading to the foundation of Fortnite. Development of Fortnite slowed due to several issues, including switching from the Unreal Engine 3 to Unreal 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as a service model, and brought in Chinese publisher Tencentto help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of Fortnites development. Fortnites approach was changed to be Epic’s testbed for games as a service, and further slowed the development.Ultimately, Epic was able to prepare to release Fortnite as a paid early access title in July 2017, with plans to release it as free-to-play sometime in 2018 while gaining feedback from players to improve the game. With the release of Fortnite Battle Royale, the player-versus-environment mode was distinguished as “Save the World”.

Fortnite Battle Royale

Near the same time that Epic released Fortnite into early access, Player Unknown’s Battlegrounds had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the Fortnite base game, they could also do a battle royale mode, and rapidly developed their own version atop Fortnite in about two months. By September 2017, Epic was ready to release this as a second mode from “Save the World” in the paid-for earlier access, but then later decided to release it as a free game, Fortnite Battle Royale, supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the Fortnite Battle Royale development apart from the “Save the World” mode, outside of common engine elements and art assets. This allowed Fortnite Battle Royale to expand to other platforms otherwise not supported by the “Save the World” mode, including iOS and Android mobile devices and the Nintendo Switch.

Reception

The Fortnite Pro-Am event at E3 2018

With both modes of Fortnite still considered to be early access, journalists have yet to provide comprehensive reviews of either mode.

The Save the World mode achieved over one million players by August 2017, just prior to the release of Battle Royale.

Fortnite Battle Royale, on the other hand, became a significant financial success for Epic Games, leading them to separate the teams between Save the World and Battle Royale to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode, and by June 2018, just after the Nintendo Switch release, had reached 125 million players. Revenue from Fortnite Battle Royale during the first half of 2018 had been estimated in the hundreds of millions of dollars per month.

Fortnite Battle Royale has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using Fortnite emotes as victory celebrations. A notable streaming event in March 2018, with streamer Tyler “Ninja” Blevins playing Fortnite Battle Royale alongside DrakeTravis ScottKim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a Fortnite Battle Royale pro–am featuring 50 pairs of streamers and professional players matched with celebrities at the Electronic Entertainment Expo 2018 in June 2018. Epic Games is working to develop organized eSports competitions around Fortnite: Battle Royale, including a Fortnite World Cup tournament in 2019.

There has also been growing concern over Fortnite Battle Royales draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing Fortnite.

Mobile Legends : Bang Bang

Mobile Legends: Bang Bang is a multiplayer online battle arena (MOBA) mobile game developed and published by Moonton.

 

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Gameplay

Mobile Legends: Bang Bang is a multiplayer online battle arena (MOBA) game designed for mobile phones (but also can be played on the PC). The two opposing teams fight to reach and destroy the enemy’s base while defending their own base for control of a path, the three “lanes” known as “top”, “middle” and “bottom”, which connects the bases.

In each team, there are five players who each control an avatar, known as a “hero”, from their own device. Weaker computer-controlled characters, called “minions”, spawn at team bases and follow the three lanes to the opposite team’s base, fighting enemies and turrets.

 

Copyright controversy

Riot Games, the company that develops and publishes the PC game League of Legends, filed a lawsuit on 11 July 2017 against the developer of Mobile Legends: Bang Bang, Shanghai Moonton Technology in the Central District Court of California as it had infringed on several trademarks in the game, including the game map, which looks similar to the well-known “Summoner’s Rift” map used in League of Legends. Two other games, Magic Rush: Heroes and Mobile Legends: 5V5 MOBA were also brought into the question. It was also revealed that Moonton quietly took down the predecessor — Mobile Legends: 5V5 MOBA – after Riot Games attempted to contact Google Play and Apple’s App Store to take the game down, and re-uploaded the same game with a different name Mobile Legends: Bang Bang with a few tweaks including a logo change, as the first also resembled the League of Legends logo.

Moonton later released a statement on the same day via their Facebook page, claiming the media that they’re spreading “unreal information and rumors” against them. Their statement also claims that “its copyright has already been registered and protected in multiple countries all over the world”. It further claimed that Moonton owned the intellectual property rights and threatened legal action against the media and competitors for spreading false information about Moonton and the game.

As of 18 July 2018, the company has lost the lawsuit, and in result, Riot Games’ parent company Tencent Holdings has been awarded 19.4 million Chinese yuan (RMB), or roughly $2.9 million USD, in its case against the developers of Mobile Legends in China. Moonton was originally only going to pay Tencent 2.6 million RMB (about $388,000 USD), according to an official court document from the Shanghai No. 1 Intermediate People’s Court sent to Dot Esports from a source. But the court ruled that this original settlement, a number reached by Moonton, was incorrect. 

Roblox

 

Roblox is a massively multiplayer online game creation platform that allows users to design their own games and play a wide variety of different types of games created by other users through Roblox Studio. Roblox hosts social network games constructed of Lego-like virtual blocks. Co-founder and CEO David Baszucki started testing the first demos in 2004 under the name DynaBlocks. In 2005, it was renamed Roblox and became available for PCs. The platform was officially released in September 2006 by the Roblox Corporation. As of 2017, Roblox has 64 million monthly active players.

The creator of roblox’s face.      76451-1.jpg

         I have an account in roblox…my username is DanDanial55, actually my real              name is Danial and I think roblox is a fun game because when you open                        roblox…You can play thousands of games in there.     

   I Suggest You To Make An Account In  Roblox And Play It After You Read This Awesome Blog!

Roblox is a game creation platform which allows players to create their own games using its proprietary engine, Roblox Studio. Games are coded under a object oriented programming system utilizing the programming language Lua to manipulate the environment of the game.Users are able to create purchasable content through one-time purchases called “Game Passes”, and microtransactions through ‘Developer Products’. Developers on the site exchange ‘Robux’ earned from various products on their games into real world currency through Roblox’s Developer Exchange system (also known as DevEx).A percentage of the revenue from purchases is split between the developer andRoblox.Roblox Studio supports importing meshes,shadow mapping,parllax mapping, and screen post-processing effects.

One of Roblox’s old logos 2015-2017

  • Roblox allows players to buy, sell, and create virtual items. Shirts, T-shirts, and pants can be bought by anyone but only players with a Builders Club membership can sell shirts, T-shirts and pants. Only Roblox admins can sell hats, gear and packages on the platform under the official Roblox user account. Hats and gear with a “Limited” status, or “Limited” items, can only be sold on the Roblox catalog or traded with Builders Club. Robux is Roblox’s virtual currency that can allow a player to buy gear, hats, appeal, and in-game perks. Players can obtain Robux through real life purchases, another player buying their items, or from earning daily Robux with a membership. 

         Now were gonna talk about group and events in roblox…

  • Groups allow users to group up with other users similar to a guild-like system. Group leaders can advertise their group, participate in group relations, shout out to other members of the group, and manage the roles of other group members. Groups can only be created by Builder’s Club members, but ownership of groups persists if they lose their membership.

    Groups function as ways for players to organize various types of communities and teams, ranging from game development groups to Roblox clans. Groups can publish their own assets such as clothing/games, which funds earned go towards group funds. Group funds can be used to run advertisements for the group or games under the group’s name, and can be distributed among the members through the ‘Group Payout’ system.

    Groups also have a ‘Clan’ feature – where players can compete for positions on ‘Player Point’ leader boards. Clans can only have a limited amount of users per group. Player Point leader boards are mostly a way to keep track of leader boards for games, and thus have no monetary value.

  • Roblox occasionally hosts real life and virtual events. One such event is the Roblox Developers Conference, which regularly takes place in San Jose,California. They hold virtual Easter Egg Hunt events annually and previously hosted events such as BloxCon. Other virtual events are sales that commonly occur in America, such as Black Friday, Memorial Day, and Labor Day.